Collision Group Roblox. Go to the model tab and click on the "Collision Groups" button, a window should pop up. This window lets you set up collision groups I want a part on top of the player's head, not to be collidable with any game objects except enemies. **I have set collision groups for the
One could also add the level to a different CollisionGroup, but if that's the case why even bother with the default collision group. And, as I've mentioned,
Simply select the model, open the editor, then click the plus symbol to add the parts within it to a collision group. 1 Like. steven4547466 (
No change is needed for the existing CollisionGroupId . The default value for the new property is “Default“. Internally, the engine respects the
Returns the maximum number of collision groups the engine supports. This value is currently 32. Returns. number. GetRegisteredCollisionGroups.
See this example Script supplied by create.roblox.com/docs which adds all the parts of a player's character to the “Characters” CollisionGroup in order to
I want a part on top of the player's head, not to be collidable with any game objects except enemies. **I have set collision groups for the
SetPartCollisionGroup is deprecated, please use BasePart.CollisionGroup instead. More info: https://devforum.roblox.com/t/updates-to-collision-groups/
Collision groups let you assign BaseParts to dedicated groups and specify whether or not they collide with those in other groups. Objects within non-colliding
Go to the model tab and click on the "Collision Groups" button, a window should pop up. This window lets you set up collision groups
There aren't good tutorials on this on youtube, and the roblox wiki collision group article is really confusing.