Roblox Zindex. The ZIndex property determines the draw order of the HandleAdornment. This ZIndex only refers to how the adornment will draw relative to other adornments or ZIndexBehavior is a new property on LayerCollector objects (ScreenGui, BillboardGui, SurfaceGui) that changes the way the ZIndex property behaves for all
If one has a lower ZIndex, it will appear behind it, essentially. 8 Likes. AWhale_OfATime (QuantIxDev) May 2,
We've just added an option to set the render priorities for decals and textures! The new property, ZIndex , is now part of the Decal and Texture classes. It
Maybe try changing ALL the ZIndex's at the very end of the script. I don't know. I'd at least try that. Sometimes roblox does stupid things with instances -
Sibling, children always render above their parents, and the ZIndex is used to decide the order in which children of a single UI object will render over each
ZIndex determines the order in which decals on the same Face of a BasePart are rendered. Decals are rendered in ascending priority order, where lower values
Ive recently been making custom particle emitters using ImageHandleAdornments , but the problem is that the particles weirdly clips into
Used by `Class.LayerCollector.ZIndexBehavior` to control how the `Class.GuiObject.ZIndex` property behaves for descendants.
The ZIndex property determines the draw order of the HandleAdornment. This ZIndex only refers to how the adornment will draw relative to other adornments or
ZIndexBehavior is a new property on LayerCollector objects (ScreenGui, BillboardGui, SurfaceGui) that changes the way the ZIndex property behaves for all
GUI and its descendants will be rendered. ZIndex: number. Determines the order in which a GUI renders relative to other GUIs.